USER CHURN PREDICTION IN COMPUTER GAMES USING MACHINE LEARNING METHODS
Abstract and keywords
Abstract (English):
This article addresses the challenge of predicting user churn in computer games using machine learning methods. The analysis of player behavior, taking into account the level of user experience, allowed for the identification of homogeneous audience clusters and the adaptation of modeling approaches for each group. State-of-the-art ensemble learning algorithms, including XGBoost, LightGBM, and CatBoost, were employed alongside class balancing techniques and feature selection methods. Special emphasis was placed on the interpretability of the results: a suite of explainable models was applied, making it possible to identify key risk factors and enhance the transparency of decision-making. The developed models were tested on real data and integrated into the company’s business processes, enabling the timely detection of up to 80% of users prone to churn and contributing to the optimization of retention strategies.

Keywords:
user churn prediction, machine learning, player behavior analysis, explainable AI, ensemble algorithms
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References

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